Add macOS .app bundle selection and launch support#9
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- Update folder selection dialog to allow selecting .app bundles on macOS - Update binary verifier to check inside .app/Contents/MacOS/ for executables - Update launcher to support macOS platform with correct working directory - Note: BepInEx injection for macOS not yet implemented (vanilla launch only) Co-authored-by: danielchim <12156547+danielchim@users.noreply.github.com>
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@AkaraChen please review the changes, if okay i will merge it |
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On macOS, users could not select .app bundles as the game install folder because the folder picker only accepted directories, and binary verification didn't check inside the bundle structure.
Changes
Folder selection dialog (
electron/main.ts,electron/trpc/router.ts)openFileproperty on macOS to allow selecting .app bundles (which appear as files but are directories)Binary verification (
electron/launch/binary-verifier.ts)Contents/MacOS/inside .app bundles for executables when install folder ends with.appGame launcher (
electron/launch/launcher.ts)cwdto parent directory for .app bundles (not the .app itself)Example
When selecting
Game.appas install folder withexeNames: ["Game.app"]:/path/to/Game.app/Contents/MacOS/Gamecwd: "/path/to"andexePath: "/path/to/Game.app/Contents/MacOS/Game"Supports macOS games in ecosystem:
CaL-ABP-macOS.app,LLBlaze.app,Hollow Knight Silksong.appOriginal prompt